OpenASIP  2.0
MachineStateBuilder Member List

This is the complete list of members for MachineStateBuilder, including all inherited members.

addPortToFU(MachineState *machineState, TTAMachine::BaseFUPort *port, FUState *state, TTAMachine::FunctionUnit *fu, StateLocator &locator)MachineStateBuilderprivate
addPortToFU(MachineState *machineState, TTAMachine::BaseFUPort *port, FUState *state, TTAMachine::FunctionUnit *fu, StateLocator &locator, SimValue &sharedRegister)MachineStateBuilderprivate
addVirtualOpcodeSettingPortsToFU(MachineState &machineState, FUState &state, TTAMachine::FunctionUnit &unit)MachineStateBuilderprivate
bindPortsToOperands(OperationExecutor &executor, TTAMachine::HWOperation &hwOperation, MachineState &machineState, FUState &state, TTAMachine::FunctionUnit &unit)MachineStateBuilderprivate
build(const TTAMachine::Machine &machine, MemorySystem &memSys)MachineStateBuilder
build(const TTAMachine::Machine &machine, MemorySystem &memSys, FUConflictDetectorIndex &detectors, bool throwWhenConflict=true)MachineStateBuilder
build(const TTAMachine::Machine &machine, MemorySystem &memSys, StateLocator &locator)MachineStateBuilder
buildMachineState(const TTAMachine::Machine &machine, MemorySystem &memSys, StateLocator &locator)MachineStateBuilderprivate
detailedSimulationModel_MachineStateBuilderprivate
detectors_MachineStateBuilderprivate
MachineStateBuilder(bool detailedSimulationModel=false)MachineStateBuilder
MachineStateBuilder(const MachineStateBuilder &)MachineStateBuilderprivate
operator=(const MachineStateBuilder &)MachineStateBuilderprivate
throwWhenConflict_MachineStateBuilderprivate
~MachineStateBuilder()MachineStateBuildervirtual