BFUnscheduleFromBody(BF2Scheduler &sched, MoveNode &mn)
const TTAMachine::Bus * oldBus_
void unscheduleOriginal()
void undoOnlyMe() override
bool operator()() override
const TTAMachine::FunctionUnit * srcFU_
const TTAMachine::ImmediateUnit * immu_
const TTAMachine::FunctionUnit * dstFU_
static int recurseCounter_