69 const unsigned int triangleWidth = 200;
71 wxPoint trianglePoints[3];
74 trianglePoints[0] = wxPoint(
77 trianglePoints[1] = wxPoint(
78 trianglePoints[0].x + triangleWidth,
location_.y);
79 trianglePoints[2] = wxPoint(
80 trianglePoints[0].x + triangleWidth / 2,
84 trianglePoints[0] = wxPoint(
87 trianglePoints[1] = wxPoint(
88 trianglePoints[0].x + triangleWidth, trianglePoints[0].y);
89 trianglePoints[2] = wxPoint(
93 dc->DrawPolygon(3, trianglePoints);