53 vector<GUICommand*>::iterator i =
commands_.begin();
70 vector<GUICommand*>::iterator i =
commands_.begin();
72 if ((*i)->id() ==
id) {
73 return (*i)->create();
88 vector<GUICommand*>::iterator i =
commands_.begin();
90 if ((*i)->name() == name) {
91 return (*i)->create();
139 vector<GUICommand*>::const_iterator i =
commands_.begin();
141 if ((*i)->name() == name) {
156 vector<GUICommand*>::const_iterator i =
commands_.begin();
158 if ((*i)->name() == name) {
174 vector<GUICommand*>::const_iterator i =
commands_.begin();
176 if ((*i)->id() ==
id) {
192 vector<GUICommand*>::const_iterator i =
commands_.begin();
194 if ((*i)->name() == name) {
195 return (*i)->shortName();
211 vector<GUICommand*>::iterator i =
commands_.begin();
213 if ((*i)->name() == command) {
214 return (*i)->isEnabled();