OpenASIP
2.0
src
codesign
Proxim
ProximSimulatorWindow.hh
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/*
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Copyright (c) 2002-2009 Tampere University.
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This file is part of TTA-Based Codesign Environment (TCE).
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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/**
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* @file ProximSimulatorWindow.hh
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*
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* Declaration of ProximSimulatorWindow class.
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*
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* @note rating: red
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* @author Veli-Pekka Jääskeläinen 2005 (vjaaskel-no.spam-cs.tut.fi)
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*/
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#ifndef TTA_PROXIM_SIMULATOR_WINDOW_HH
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#define TTA_PROXIM_SIMULATOR_WINDOW_HH
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#include <wx/panel.h>
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class
ProximMainFrame
;
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class
SimulatorEvent
;
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/**
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* Base class for Proxim windows which listen to the simulator events.
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*
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* This baseclass handles the adding and removing of the window from the
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* ProximMainFrame's list of subwindows automatically.
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*/
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class
ProximSimulatorWindow
:
public
wxPanel {
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public
:
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virtual
void
reset
();
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protected
:
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ProximSimulatorWindow
(
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ProximMainFrame
* mainFrame,
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wxWindowID
id
= -1,
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wxPoint pos = wxDefaultPosition,
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wxSize size = wxDefaultSize,
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long
style = wxTAB_TRAVERSAL);
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virtual
~ProximSimulatorWindow
();
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private
:
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virtual
void
onSimulatorBusy
(
SimulatorEvent
& event);
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virtual
void
onSimulatorDone
(
SimulatorEvent
& event);
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ProximSimulatorWindow
(
const
ProximSimulatorWindow
&);
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ProximSimulatorWindow
&
operator=
(
const
ProximSimulatorWindow
&);
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DECLARE_EVENT_TABLE()
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};
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#endif
ProximMainFrame
Definition:
ProximMainFrame.hh:58
ProximSimulatorWindow::~ProximSimulatorWindow
virtual ~ProximSimulatorWindow()
Definition:
ProximSimulatorWindow.cc:61
ProximSimulatorWindow::operator=
ProximSimulatorWindow & operator=(const ProximSimulatorWindow &)
ProximSimulatorWindow::onSimulatorBusy
virtual void onSimulatorBusy(SimulatorEvent &event)
Definition:
ProximSimulatorWindow.cc:73
ProximSimulatorWindow
Definition:
ProximSimulatorWindow.hh:47
ProximSimulatorWindow::reset
virtual void reset()
Definition:
ProximSimulatorWindow.cc:90
SimulatorEvent
Definition:
SimulatorEvent.hh:42
ProximSimulatorWindow::onSimulatorDone
virtual void onSimulatorDone(SimulatorEvent &event)
Definition:
ProximSimulatorWindow.cc:81
ProximSimulatorWindow::ProximSimulatorWindow
ProximSimulatorWindow(ProximMainFrame *mainFrame, wxWindowID id=-1, wxPoint pos=wxDefaultPosition, wxSize size=wxDefaultSize, long style=wxTAB_TRAVERSAL)
Definition:
ProximSimulatorWindow.cc:49
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