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src
codesign
Proxim
ProximStepICmd.cc
Go to the documentation of this file.
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/*
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Copyright (c) 2002-2009 Tampere University.
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This file is part of TTA-Based Codesign Environment (TCE).
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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/**
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* @file ProximStepICmd.cc
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*
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* Implementation of ProximStepICmd class.
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*
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* @author Veli-Pekka Jääskeläinen 2005 (vjaaskel-no.spam-cs.tut.fi)
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* @note rating: red
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*/
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#include "
ProximStepICmd.hh
"
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#include "
ProximConstants.hh
"
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#include "
Proxim.hh
"
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#include "
ProximSimulationThread.hh
"
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#include "
TracedSimulatorFrontend.hh
"
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/**
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* The Constructor.
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*/
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ProximStepICmd::ProximStepICmd
():
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GUICommand
(
ProximConstants
::COMMAND_NAME_STEPI, NULL) {
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simulator_
= wxGetApp().simulation()->frontend();
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}
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/**
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* The Destructor.
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*/
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ProximStepICmd::~ProximStepICmd
() {
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}
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/**
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* Executes the command.
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*/
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bool
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ProximStepICmd::Do
() {
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wxGetApp().simulation()->lineReader().input(
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ProximConstants::SCL_STEP_INSTRUCTION
);
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return
true
;
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}
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/**
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* Returns full path to the command icon file.
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*
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* @return Full path to the command icon file.
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*/
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std::string
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ProximStepICmd::icon
()
const
{
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return
"stepi.png"
;
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}
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/**
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* Returns ID of this command.
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*/
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int
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ProximStepICmd::id
()
const
{
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return
ProximConstants::COMMAND_STEPI
;
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}
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/**
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* Creates and returns a new isntance of this command.
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*
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* @return Newly created instance of this command.
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*/
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ProximStepICmd
*
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ProximStepICmd::create
()
const
{
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return
new
ProximStepICmd
();
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}
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/**
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* Returns true if the command is enabled, false otherwise.
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*
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* @return True if the simulation is initialized or stopped.
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*/
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bool
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ProximStepICmd::isEnabled
() {
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if
(
simulator_
!= NULL &&
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(
simulator_
->
isSimulationInitialized
() ||
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simulator_
->
isSimulationStopped
())) {
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return
true
;
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}
else
{
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return
false
;
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}
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}
ProximConstants.hh
ProximSimulationThread.hh
ProximStepICmd.hh
Proxim.hh
TracedSimulatorFrontend.hh
GUICommand
Definition
GUICommand.hh:43
ProximConstants
Definition
ProximConstants.hh:46
ProximConstants::SCL_STEP_INSTRUCTION
static const std::string SCL_STEP_INSTRUCTION
Command for stepping an instruction.
Definition
ProximConstants.hh:165
ProximConstants::COMMAND_STEPI
@ COMMAND_STEPI
Definition
ProximConstants.hh:61
ProximStepICmd
Definition
ProximStepICmd.hh:43
ProximStepICmd::create
virtual ProximStepICmd * create() const
Definition
ProximStepICmd.cc:92
ProximStepICmd::simulator_
SimulatorFrontend * simulator_
Definition
ProximStepICmd.hh:54
ProximStepICmd::ProximStepICmd
ProximStepICmd()
Definition
ProximStepICmd.cc:42
ProximStepICmd::~ProximStepICmd
virtual ~ProximStepICmd()
Definition
ProximStepICmd.cc:51
ProximStepICmd::isEnabled
virtual bool isEnabled()
Definition
ProximStepICmd.cc:103
ProximStepICmd::icon
virtual std::string icon() const
Definition
ProximStepICmd.cc:72
ProximStepICmd::Do
virtual bool Do()
Definition
ProximStepICmd.cc:59
ProximStepICmd::id
virtual int id() const
Definition
ProximStepICmd.cc:81
SimulatorFrontend::isSimulationInitialized
bool isSimulationInitialized() const
Definition
SimulatorFrontend.cc:1228
SimulatorFrontend::isSimulationStopped
bool isSimulationStopped() const
Definition
SimulatorFrontend.cc:1271
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