bool operator()() override
const TTAMachine::FunctionUnit * srcFU_
BFAssignToBody(BF2Scheduler &sched, MoveNode &mn, int cycle, const TTAMachine::FunctionUnit *srcFU, const TTAMachine::FunctionUnit *dstFU)
void undoOnlyMe() override
const TTAMachine::FunctionUnit * dstFU_