OpenASIP  2.0
ReadyMoveNodeGroupList.hh
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24 /**
25  * @file ReadyMoveNodeGroupList.hh
26  *
27  * Declaration of ReadyMoveNodeGroupList class.
28  *
29  * @author Pekka Jääskeläinen 2007 (pjaaskel-no.spam-cs.tut.fi)
30  * @note rating: red
31  */
32 
33 #ifndef TTA_READY_MOVE_NODE_GROUP_LIST_HH
34 #define TTA_READY_MOVE_NODE_GROUP_LIST_HH
35 
36 #include <vector>
37 #include <queue>
38 
39 #include "MoveNode.hh"
40 #include "Move.hh"
41 #include "MoveNodeGroup.hh"
42 
43 /**
44  * A function object for prioritizing the ready list according to the move's
45  * distance from farthest sink node.
46  *
47  */
49  public std::binary_function<MoveNode*, MoveNode*, bool> {
50 public:
51  /**
52  * Compares two nodes according to their priority in the ready list.
53  *
54  * @param a Node a.
55  * @param b Node b.
56  * @return True if b should be scheduled before a (b greater than a).
57  */
59 
60  if (b.isScheduled()) {
61  // keep scheduled MoveNodeSets on a top of a queue
62  // so they will be poped out
63  return true;
64  }
65  if (a.isScheduled()) {
66  // keep scheduled MoveNodeSets on a top of a queue
67  // so they will be poped out
68  return false;
69  }
70  // Compute distances only once, it is expensive operation on graph
71  int aSinkDistance = a.maxSinkDistance();
72  int bSinkDistance = b.maxSinkDistance();
73 
74  if (bSinkDistance == aSinkDistance) {
75  return b.node(0).nodeID() < a.node(0).nodeID();
76  }
77  // the higher the sink distance, the higher the priority
78  return bSinkDistance > aSinkDistance;
79  }
80 };
81 
82 /**
83  * A function object for prioritizing the ready list according to the move's
84  * distance from farthest source node. Futher away from source the better.
85  *
86  */
88 public std::binary_function<MoveNode*, MoveNode*, bool> {
89 public:
90  /**
91  * Compares two nodes according to their priority in the ready list.
92  *
93  * @param a Node a.
94  * @param b Node b.
95  * @return True if b should be scheduled before a (b greater than a).
96  */
98 
99  if (b.isScheduled()) {
100  // keep scheduled MoveNodeSets on a top of a queue
101  // so they will be poped out
102  return true;
103  }
104  if (a.isScheduled()) {
105  // keep scheduled MoveNodeSets on a top of a queue
106  // so they will be poped out
107  return false;
108  }
109  if (a.node(0).move().isControlFlowMove()) {
110  // Push control flow move to beginning of the ready list
111  return false;
112  }
113  if (b.node(0).move().isControlFlowMove()) {
114  // Push control flow move to beginning of the ready list
115  return true;
116  }
117 #if 0
118  // also prioritize moves which write the jump guard.
119  if (a.writesJumpGuard()) {
120  return false;
121  }
122 
123  // also prioritize moves which write the jump guard.
124  if (b.writesJumpGuard()) {
125  return true;
126  }
127 #endif
128  // Compute distances only once, it is expensive operation on graph
129  int aSourceDistance = a.maxSourceDistance();
130  int bSourceDistance = b.maxSourceDistance();
131  if (bSourceDistance == aSourceDistance) {
132  int aSinkDistance = a.maxSinkDistance();
133  int bSinkDistance = b.maxSinkDistance();
134  if (bSinkDistance == aSinkDistance) {
135  return b.node(0).nodeID() < a.node(0).nodeID();
136  }
137  // the lower the sink distance, the higher the priority
138  // this priority is better for loop scheduling, to make
139  // true tails get scheudled first.
140  return bSinkDistance < aSinkDistance;
141 
142  }
143  // the higher the source distance, the higher the priority
144  return bSourceDistance > aSourceDistance;
145  }
146 };
147 
148 /// A prioritized list for the ready-to-be-scheduled move node groups.
149 typedef std::priority_queue<
150  MoveNodeGroup, std::vector<MoveNodeGroup>,
152 
153 /// A prioritized list for the ready-to-be-scheduled move node groups.
154 typedef std::priority_queue<
155  MoveNodeGroup, std::vector<MoveNodeGroup>,
157 
158 #endif
MoveNodeGroup::node
MoveNode & node(int index) const
Definition: MoveNodeGroup.cc:152
MoveNodeGroup.hh
RLPriorityCriticalPath
Definition: ReadyMoveNodeGroupList.hh:48
RLBUPriorityCriticalPath::operator()
bool operator()(MoveNodeGroup &a, MoveNodeGroup &b)
Definition: ReadyMoveNodeGroupList.hh:97
GraphNode::nodeID
int nodeID() const
MoveNodeGroup::maxSinkDistance
int maxSinkDistance() const
Definition: MoveNodeGroup.cc:209
ReadyMoveNodeGroupList
std::priority_queue< MoveNodeGroup, std::vector< MoveNodeGroup >, RLPriorityCriticalPath > ReadyMoveNodeGroupList
A prioritized list for the ready-to-be-scheduled move node groups.
Definition: ReadyMoveNodeGroupList.hh:151
RLBUPriorityCriticalPath
Definition: ReadyMoveNodeGroupList.hh:87
TTAProgram::Move::isControlFlowMove
bool isControlFlowMove() const
Definition: Move.cc:233
MoveNodeGroup::maxSourceDistance
int maxSourceDistance() const
Definition: MoveNodeGroup.cc:230
ReadyMoveNodeGroupListBU
std::priority_queue< MoveNodeGroup, std::vector< MoveNodeGroup >, RLBUPriorityCriticalPath > ReadyMoveNodeGroupListBU
A prioritized list for the ready-to-be-scheduled move node groups.
Definition: ReadyMoveNodeGroupList.hh:156
MoveNodeGroup::writesJumpGuard
bool writesJumpGuard() const
Definition: MoveNodeGroup.cc:260
RLPriorityCriticalPath::operator()
bool operator()(MoveNodeGroup &a, MoveNodeGroup &b)
Definition: ReadyMoveNodeGroupList.hh:58
MoveNode::move
TTAProgram::Move & move()
MoveNodeGroup::isScheduled
bool isScheduled() const
Definition: MoveNodeGroup.cc:164
MoveNodeGroup
Definition: MoveNodeGroup.hh:48
Move.hh
MoveNode.hh